What WebOS can teach iPhone, Windows Phone and Android

Just read this nice post by Matt Joe at VentureBeat.com and I wanted to share it will all of you.

It's a very nice post, but I'd highlight the following sentence: 




"if you don’t like 
innovation and change, stay away from mobile"




Here's a part of the story:


A quick glance at the mobile platform landscape has my company, the interactive agency POP, learning from our first Windows Phone experiences, continuing to sharpen our skills on iOS, chasing down Android and all of its versions and devices, and assessing Blackberry’s Playbook amongst other technologies.  Platform preferences aside, if you don’t like innovation and change, stay away from mobile.
We have been watching HP carefully since they started talking more publicly about WebOS.  We were all fans of Palm back in the day, right?  While consistent commercial success has been hard for them to achieve over the years, as a technologist, you have to tip your hat to the innovative ecosystem that is just now beginning to be holistically unveiled.
I’m not here to predict the success or failure of webOS, but rather to highlight some things the other platforms can learn from it:

Enable application development across all platforms

If you want to build an iOS app, you need a Mac.  If you want to build a Windows Phone app, you need a PC.  If you want to build a Blackberry Playbook app, you can be on either (Windows for other Blackberry devices though).  So, what’s the best way to reach the development masses?  Make the OS irrelevant.  WebOS application development only requires your IDE of choice (or HP’s Ares development environment) and a WebKit-based browser.

Make application development more accessible

Java, Objective-C, Silverlight, XNA, Adobe AIR, ….  WebOS only requires that you know HTML/JS/CSS.  The Enyo JavaScript framework does the heavy lifting for you.  Personally, I like the strategy of widening mobile application development to the most widely used Web development technologies.  You still have the option to dive in deeper and build a truly custom interactive experience.  However, at what cost do those experiences come at and how much does it cost to maintain over the lifespan of an app and over various OS versions and devices?
Read the full post here.

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